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However, as I mentioned to make it shine we will also need to do a heavy investment into Inferno tree OrderĪlthough we take it to unlock the next ability it will boost the fear and burning duration of your spells. This covers an essential part of the build. Run through enemies to restore mana, before Death Siphon will activate Reposition yourself at will, to run away or get closer I would even suggest getting this before Barrier if you feel safe enough. I recommend using it on enemies who start attacking you to make them run away With the Virulent upgrade, the explosions will spread to other enemies.Įssential spell for every mage build, use it at the start of the combat or if you are getting attacked to put up a barrierĪn excellent ability that does elemental damage based on your staff, good to mix up your elemental damageĪ strong single-target ability to put Fear into an enemy. Use those 10 seconds to dish out some non-stop spells.Īn extremely good ability, although quite costly for 65 mana points. Probably you will die more often than needed until you get a hang of this build. The mage deals more damage (+15%) to panicked enemies. So it is best to have a large mana pool with Sigil of the Great Bear equipped. However, it may take a while for it to activate. This is one of the main abilities that will allow you to faster regenerate mana. Try to use it on archers as they can shred you in a few seconds, so you need to have them under control
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Main crowd control ability for Necromancer Mage. Here is the order in which I would obtain spells and their upgrades: Order To be able to fully utilize any build correct ability points allocation is necessary. Ability points allocationīefore starting the build respec your ability points Necromancer Mage is to be used with Fire Element due to natural synergies which I will cover below. Moreover, you will use Pyro spells to put fear into the enemies, making them run away. This is the best mage build for crowd control and damage over time in Dragon Age Inquisition. Below I cover the best mage builds for different specializations Necromancer Fire Mage build Once you have these abilities covered you should be at level 10+ and you can select the specialization. Moreover, you can use it to reposition the mage at will Use this ability to restore mana at any time. Will decrease your spell cooldowns by one second each time a spell is cast Can work well in the early game with Energy Barrage If your spell does a critical hit, the next spell has no cooldown. Main fire element skill that you will have early in the game Mandatory ability to have for a mage build, at the beginning of the gameĪn excellent ability that does elemental damage based on your staff element
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The early game is all about learning how to use the mage and dealing with enemies that the game throws at you.